THEME: Metamorphosis
UNITS:
Simple Machines
Life Cycles
Rock Cycles
Nutrition
LEARNING GOALS FOR SCIENCE:
- Practice reading scientific literature
- Begin to understand mistakes as part of process
- Perform 3-step Scientific Method
- Guess, test, tell
- Practice Scientific Method
- ORHECK (observation, research, question, hypothesis, experiment, conclusion, knowledge)
- Begin to connect experiments and content
- Ask scientific questions
- Sort scientific questions in curiosity box and understand the difference between “what?” and “why?” questions
- Discuss “what happened” in experiments and begin to theorize why
- Use and apply technology
- Practice steps of Engineering Design Process
- Identify challenge, brainstorm, design, build, test, evaluate, redesign, share solution
- Begin to understand concept of “trial and error”
TECHNOLOGY
EQUIPMENT TYPICALLY USED: 1:1 iPads; camcorders; desktops; digital cameras; document cameras; headphones; iPods; USB microphones
APPLICATIONS TYPICALLY USED: Animation software; graphics editing software; Internet browsers; Microsoft® Office Suite; screencasting applications; book publishing applications;
IXL; Dreambox; RAZ KidsCORE RESOURCES:
LEGO® WeDo, LEGO® Education; Hopscotch, Hopscotch Technologies
LEARNING GOALS FOR PROGRAMMING
- Motion (move, rotate/turn, change x,y, repeat)
- Lines (leave a trail, set line width, set line color, clear)
- Looks (scale by, change costume)
- Controls (repeat)
- Develop understanding of positive/negative numbers, x,y coordinates
LEARNING GOALS FOR ROBOTICS
- Motors, displays, inputs, sensors
- Develop understanding of simple machines (gears, pulleys, levers), time, measurement
MATHEMATICS
CORE RESOURCE:
Bridges in Mathematics Second Edition, Math Learning Center
Context for Learning Mathematics, Catherine Twomey Fosnot
LEARNING GOALS FOR MATHEMATICS:
NUMBER SENSE AND OPERATIONS:
- Develop understanding of place value to 1,000
- Count, read, write, and compare numbers to 1,000
- Skip count by 2’s, 5’s and 10’s
- Understand odd and even numbers
- Use estimation strategies
- Understand the inverse relationship between addition and subtraction
- Know addition facts to 20 and subtraction facts from 10
- Add and subtract with and without regrouping for two-digit numbers
- Explore multiplication
- Recognize and name common fractions
- Explore fractions as parts of a whole and parts of a group
- Solve addition and subtraction word problems
- Use visual models and manipulatives to develop conceptual understanding of math concepts
MONEY
- Know value of coins to $1.00
- Know equivalents and make change
- Solve problems using combinations of coins and bills
ALGEBRA AND FUNCTIONS
- Recognize place value patterns on number grid
- Understand, create, and predict patterns
- Find missing addends
GEOMETRY AND MEASUREMENT
- Identify, describe, classify, and sort two and three dimensional shapes
- Explore symmetry and construct symmetrical designs
- Solve spatial problems (2-D and 3-D problems, pattern block problems, tangram puzzles, etc.)
- Measure length, weight, capacity, area, and perimeter in non-standard and standard units
- Tell time to the minute
- Know relationships of time (e.g., minutes in an hour, days in a month)
STATISTICS, DATA ANALYSIS, AND PROBABILITY
- Collect, represent, and organize data
- Interpret graphs
PROBLEM SOLVING
- Develop and use a range of effective problem solving strategies
- Explain problem solving method orally and in writing
- Develop mental math strategies